IIIT Hyderabad Publications |
|||||||||
|
How useful is 360-degree view for Cognitive Mapping?Authors: Ambika Shahu,Palash Vijay,K Sasirekha Conference: The 16th IFIP TC.13 International Conference on Human-Computer Interaction - INTERACT 2017 Location Mumbai, India Date: 2017-09-25 Report no: IIIT/TR/2017/124 AbstractWe aim to evaluate the efficacy of 360-degree view compared to limited view, i.e. 90-degree front view only, on the development of cognitive map in an unknown environment. Participants were asked to explore the virtual environment (VE) and construct a map-sketch based on their exploration. The map-sketch topographical relationship was evaluated to examine the cognitive map. Interfaces were compared based on map-sketch scoring. Results show better cognitive mapping with 180x2 compared to other user-interface (UI) designs, indicating a better spatial compatibility with 180x2 UI design. Further, gamers scored better than non-gamers across the interfaces. The current pilot data suggest that the complete 360-degree view, specially 180x2 UI design, supports constructing cognitive map. In addition, the data indicates that its not only the UI designs, but the individual capabilities such as gaming experience and gender also in uence the given task performance. Full paper: pdf Centre for Cognitive Science |
||||||||
Copyright © 2009 - IIIT Hyderabad. All Rights Reserved. |